Multiple APK support is a feature on Google Play that allows you to publish different APKs for your application that are each targeted to different device configurations. Each APK is a complete and independent version of your application, but they share the same application listing on Google Play and must share the same package name and be signed with the same release key. This feature is useful for cases in which your application cannot reach all desired devices with a single APK. Android-powered devices may differ in several ways and it's important to the success of your application that you make it available to as many devices as possible. Android applications usually run on most compatible devices with a single APK, by supplying alternative resources for different configurations (for example, different layouts for different screen sizes) and the Android system selects the appropriate resources for the device at runtime. The mod version brings some new things to the games. For one, it has the lastest and up-to-date players in their current clubs/countries. Background music have also been updated as well as improvements on the graphics and UI. In a few cases, however, a single APK is unable to support all device configurations, because alternative resources make the APK file too big or other technical challenges prevent a single APK from working on all devices. To help you publish your application for as many devices as possible, Google Play allows you to publish multiple APKs under the same application listing. Google Play then supplies each APK to the appropriate devices based on configuration support you've declared in the manifest file of each APK. By publishing your application with multiple APKs, you can: • Support different OpenGL texture compression formats with each APK. • Support different screen sizes and densities with each APK. • Support different device feature sets with each APK. • Support different platform versions with each APK. • Support different CPU architectures with each APK (such as for ARM or x86, when your app uses the ). • Optimize for entry-level devices such as those running Android (Go edition). Currently, these are the only device characteristics that Google Play supports for publishing multiple APKs as the same application. Note: To learn about preparing and publishing APKs on Google Play, see the support article. How multiple APKs work The concept for using multiple APKs on Google Play is that you have just one entry in Google Play for your application, but different devices might download a different APK. 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This also means you cannot charge a different price for different APKs. • All users see only one version of your application on Google Play, so they are not confused by different versions you may have published that are 'for tablets' or 'for phones.' • All user reviews are applied to the same application listing, even though users on different devices may have different APKs. • If you publish different APKs for different versions of Android (for different API levels), then when a user's device receives a system update that qualifies them for a different APK you've published, Google Play updates the user's application to the APK designed for the higher version of Android. Any system data associated with the application is retained (the same as with normal application updates when using a single APK). Supported filters Which devices receive each APK is determined by that are specified by elements in the manifest file of each APK. However, Google Play allows you to publish multiple APKs only when each APK uses filters to support a variation of the following device characteristics: • OpenGL texture compression formats This is based on your manifest file's element(s). For example, when developing a game that uses OpenGL ES, you can provide one APK for devices that support ATI texture compression and a separate APK for devices that support PowerVR compression (among many others). • Screen size (and, optionally, screen density) This is based on your manifest file's or element. You should never use both elements and you should use only when possible. For example, you can provide one APK that supports small and normal size screens and another APK that supports large and xlarge screens. To learn more about generating separate APKs based on screen size or density, go to. Consider the following best practices to support all screen sizes: • The Android system provides strong support for applications to support all screen configurations with a single APK. You should avoid creating multiple APKs to support different screens unless absolutely necessary and instead follow the guide to so that your application is flexible and can adapt to all screen configurations with a single APK. • By default, all screen size attributes in the element are 'true' if you do not declare them otherwise. However, because the android:xlargeScreens attribute was added in Android 2.3 (API level 9), Google Play will assume that it is 'false' if your application does not set either or to '9' or higher. • You should not combine both and elements in your manifest file.
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